|The core rules. Yep, it was 1990 fer sure.|
What set it apart was the idea that as groups play adventures the results would be reported and used to advance the storyline. As the game was about "the possibility wars" each group was a bit of that possibility, with the most reported outcomes becoming the winner, and then the timeline was moved forwards. Great idea, did not work well, because it was ahead of its time.
This was 1990. Almost nobody was on the Internet or had even heard of it. Reporting was done by mailing in response forms and waiting for an update to be released. It was slow going. I mentioned Torg to Shane Hensley when I played in his East Texas University demo at Rincon 2014 in Tucson, Arizona, that Torg was made for the Internet. Reporting would be sped up, as would the responses of the world changes. Torg died and is just a good memory to its fans.
Twenty-five years later all the technology is there to make a game like Torg work in all it meta-plot glory, and no one has done it yet. Why not bring it back. I know the rights owners would love to make some money on the good idea they own. Having Shane Hensley on board a new edition would bode well as not only is he a great writer, his first published RPG product was an adventure for Torg titled The Temple of Rec Stalek, which should mean a nice emotional connection for him to the product.
|Shane Hensley wrote this.|
It would be nice for new version to be a reboot in the New Battlestar Galactica sense, so that while it has the comfort of the old game, it can have new ideas and plots to keep it fresh today.
UH OH! SAY IT ISN'T SO!
But... a little later Hensley posted an update about the previous post:
Nothing to do with the dice? No! So it looks like we are back at the guessing stage until 21 July (this coming Tuesday). Shane Hensley likes that. I can almost here him echo Doctor Frankenfurter's famous line, "I see you shiver with antici... pation."